Get the best deal for Scooby-Doo and the Cyber Chase Video Games from the largest online selection at eBay.com. Browse your favorite brands affordable prices free shipping on many items. Scooby-doo And The Cyber Chase (nintendo Game Boy Advance, 2001) Used. More Buying Choices $8.99 (1 used offer) Scooby-Doo and the Cyber Chase (Germany). Scooby-Doo and the Cyber Chase was released October 9, 2001 for both VHS and DVD formats. The film was re-released on Blu-ray on March 29, 2011. This was the first animated Scooby-Doo film to be produced in the high-definition format.
Scooby-Doo and the Cyber Chase is a Scooby-Doo video game based on the Warner Brothers film Scooby-Doo and the Cyber Chase. The game was released for the PlayStation and Game Boy Advance in 2001. The PlayStation version became a 'Greatest Hits' title in 2003.[2]
Scooby Doo Cyber Chase Game BoyPlot[edit]
Scooby-Doo and the gang find themselves in cyberspace. A new villain called the Phantom Virus must be stopped. Scooby and Shaggy must go through various levels to defeat him and his evil villains. Along the way they collect Scooby Snacks for points, Scooby and Shaggy coins for extra chances, Scooby dog tags for checkpoints, hamburgers for health/energy, and pies for weapons. Fred, Daphne, and Velma help Scooby and Shaggy to overcome obstacles by giving them important game playing moves and tips via Velma's handheld communication device.
Gameplay[edit]PlayStation version[edit]
The player controls Scooby-Doo and Shaggy in a 3D environment. The player defeats bosses, and tracks down Scooby snacks and other pick-ups. The main goal of the game is to defeat the Phantom Virus, a computer virus which has been terrorizing video games. The game consists of 7 stages and 21 levels in total.[3] The player controls Scooby Doo in stages one, four, six, and seven and Shaggy in stages two, three, and five.
Game Boy Advance version[edit]
The Game Boy Advance version features six levels and uses a password feature rather than a save feature.[4]
Reception[edit]
Mcgraw hill connect access code. Spiderman 2001 pc game download. GameRankings gave the PlayStation version a score of 61.67% and the Game Boy Advance version a score of 60%.[5][6]
Jennifer Beam of AllGame, who praised the PlayStation version for its sound effects and voice acting, wrote, 'Relatively decent 3D graphics enhance this game, but almost every area has a level where shadows are indistinguishable from pitfalls.'[3]
Hilary Goldstein of IGN reviewed the Game Boy Advance version. Goldstein praised the animation and the music but criticized the sound effects and the password feature, as well as the ending for not having enough 'Scooby flavor,' writing that, 'No masks are removed and Velma doesn't spout off some long-winded explanation of how the culprit pulled off his evil machinations.'[4]
The PlayStation version of The Cyber Chase received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[9] indicating sales of at least 300,000 copies in the United Kingdom.[10]
Canon cd label print download windows 10. In 2010, Steven Jackson of Retro Gamer called the PlayStation version one of the best Scooby-Doo games ever, despite similarities with the PlayStation game Crash Bandicoot.[11]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Scooby-Doo_and_the_Cyber_Chase_(video_game)&oldid=918518516'
Scooby-Doo and the Cyber Chase is a 2001 direct-to-videoanimatedcomic science fictionmystery film, and the fourth in a series of direct-to-video animated films based on Hanna-Barbera's Scooby-DooSaturday morning cartoons. It was released on October 9, 2001. It features the Mystery, Inc. gang, which includes Scooby-Doo, Shaggy, Fred, Daphne and Velma. The film was produced by Warner Bros. Animation, but carries a Hanna-Barbera Cartoons, Inc. copyright and logo.
It is the final Hanna-Barbera production to be executive produced by both William Hanna and Joseph Barbera before Hanna's death on March 22, 2001. It is also the fourth and final Scooby-Doo direct-to-video film to be animated overseas by Japanese animation studio Mook Animation. This movie, along with Aloha, Scooby-Doo!, was part of the first Scooby-Doo re-release on Blu-ray on April 5, 2011. This was also the first movie to feature Grey DeLisle as the voice of Daphne Blake after the death of Mary Kay Bergman in 1999.
This was also the last film Scott Innes voiced Scooby-Doo and Shaggy, as well as the last film where B. J. Ward voiced Velma. A video game based on the film was released by THQ in 2001 for the PlayStation and Game Boy Advance. This is the first Scooby-Doo video game to be on a sixth-generation handheld. The Scooby-Doo movies would not feature real supernatural creatures again until Scooby-Doo! and the Goblin King.[2]
Plot[edit]
In a college computer lab run by Professor Robert Kaufman, two of his students; Eric Staufer and Bill McLemore are working when a virtual creature – the Phantom Virus – comes out of a new game based on the Mystery Gang's past adventures and tries to attack. The next day, Mystery, Inc. themselves come to the college and learn from their friend Eric that the virus had assumed a lifelike form thanks to an experimental laser which is able to transmit objects into cyberspace, and is now rampant across the campus. The gang goes on the hunt for the Phantom Virus, where the virus chases Scooby and Shaggy through the college. Unfortunately, the whole gang, including the virus, somehow gets pulled into the game after 'someone' activates the laser. Left with no other choice, the gang fight their way through the ten levels of mystery and adventures to complete the game in order to escape it, with the goal of finding a box of Scooby Snacks to complete each level. Their efforts are impeded on each level by the Phantom Virus. The first level is on the Moon, second is in the Colosseum, third is in the dinosaur age, fourth is under the sea, fifth finds the gang shrunken in a backyard, sixth is in ancient Japan, seventh is in ancient Egypt, eighth is in a medieval fantasy setting, and the ninth is in the North Pole.
After a while, they finally reach the game's tenth and final level, where they meet their virtual counterparts who resemble themselves from previous series, with the exception of Scooby. They team up to confront the Phantom Virus, who wreaks havoc across the final level and summons his henchmen – five villains from the gang's past: the Creeper, Jaguaro, Gator Ghoul, the Tar Monster and Old Iron Face. To make matters worse, all the monsters are real. The climax takes the two gangs to an amusement park, where they fight off the creatures and attempt to retrieve the last box of Scooby Snax. During the fight, they use magnets to fight the virus, whom they discover is severely weakened by magnetic forces. Cyber-Scooby distracts the virus long enough for the real Scooby Doo to retrieve the Scooby Snax, thus winning the game and deleting the monsters and the Phantom Virus once and for all.
The real gang bids farewell to their virtual selves and head home. Back in the lab, the gang reveals that they now know the culprit, who turns out to be Bill. Bill is arrested by Officer Wembley and confesses that he created the virus to scare Eric away and take all the credit for inventing the laser. He was outraged when Kaufman chose Eric's video game design over his own baseball-themed video game, despite Bill being at the college two years longer, and he felt more deserving to win the prize money at the university's science fair. Kaufman then protests that students alike are all equal. Bill was the one who beamed the gang into the game, as he feared they would find out that he created the virus. The gang found out Bill was the culprit due to the Phantom Virus making baseball references throughout their adventure. The gang and Eric play the new Scooby-Doo game, during which Scooby interacts with the gang's virtual counterparts once again by feeding Cyber-Scooby some Scooby Snax.
The post-credits scene includes the gang telling the audience what their favorite parts of the movie were.
Scooby-doo Mystery MayhemVoice cast[edit]
Production[edit]
Scooby-Doo and the Cyber Chase is the fourth direct-to-video Scooby feature, and was the last for the original team that worked on the first four films. The team was led by Davis Doi, and included Glenn Leopold, Jim Stenstrum, Lance Falk, and others. They had previously clashed with studio executives who suggested outside screenwriters for the second Scooby film, Witch's Ghost. For Cyber Chase, it was the same situation: executives recommended Mark Turosz, a writer already under contract with Warner Bros. who had little experience with animation. The crew had produced the first Scooby film, Zombie Island, as well as the third, Alien Invaders, with total autonomy, and were insulted by Warner's insistence that they use Turosz's script.[3]
The team were particularly critical of Turosz's draft of the script, which according to Falk was considered a regression in terms of the franchise's potential. They felt its pacing and plot line were unsatisfactory. In addition, it was reportedly poorly formatted and unfamiliar with the animation process. For example, the script included complicated camera moves impossible to do with their budget, as well as countless locales that would prove tedious to design. As a result, the original team moved onto other projects after the film's completion. The next Scooby feature, Legend of the Vampire, was also written by Turosz.[3]
Stenstrum initially suggested they explore using live-action actors for scenes set inside the video game, though the idea was quickly dropped. Out of the first four films, Cyber Chase features the largest array of storyboard artist credits, as the team were under significant time constraints and required additional help. Cyber Chase was also the last Scooby film to feature animation produced at Japanese studio Mook Animation.[4]
Reception[edit]
Despite having a lack of critical consensus and reviews, the film has a 60% approval on Rotten Tomatoes.[5]
Home media release[edit]
Scooby-Doo and the Cyber Chase was released October 9, 2001 for both VHS and DVD formats. The film was re-released on Blu-ray on March 29, 2011. This was the first animated Scooby-Doo film to be produced in the high-definition format.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Scooby-Doo_and_the_Cyber_Chase&oldid=918674724'
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